![]() This is because the advertised "Very Hard" Mode is just the renamed Hard Mode that had previously been exclusive to U.S. In all actuality, DMC3 is surprisingly easier than it was before. or at least, that's what the back of the box would have you believe. Apparently, it was also a good idea to bring about acute arthritic attacks about 50-years too early. ![]() While we're on the subject of challenges, DMC3 SE also adds an all-new difficulty setting known as "Very Hard Mode." As if the game wasn't tough enough before, the developers got together and decided that making your thumbs bleed with endless reflex tests wasn't enough. Then again, there is a great satisfaction in being a walking, talking, rip-ass god of destruction, so Vergil's added power has its advantages too. When playing as Vergil, however, those factors become a non-issue and the excitement of being caught up in a potentially dangerous demon-drubbing isn't nearly as great. As cool as it is to totally annihilate anything that gets in your way, a lot of what made Devil May Cry 3 work was its extreme challenge and need to figure out what fighting style would work best for what stage. In a way, Vergil's extreme power is another drawback. The reason? Vergil is so powerful that he can wipe out a wave of enemies that took Dante a few minutes to overcome in just seconds. But if you don't mind using a smaller set of maneuvers and attacks, this one-style restriction doesn't matter at all. The downside is that Vergil is only limited to one combat style throughout the entire game (Dark Slayer) as opposed to Dante's five. What's cool about this new character focus is that Vergil isn't just some palette swap of Dante with an extra animation or two - he's a completely unique character that plays entirely different from his brother. The first of which is the star of this special edition, Dante's "bad guy" twin brother Vergil (Don't worry, you can still play as Dante too). Before we get to its issues, though, let's handle business and talk about the basics.
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