Also, if you do have a machine like that, when someone is stuck on a puzzle, or a boss or something like that, they cannot cheat to get through. (for example, if you can see mission 2 from mission 3, you must move one of them.) Make sure it is not possible to go out of map.Ĭheating: Make sure you don't have a machine that sets all people on creative/survival into adventure. Spawners (recommended) should be 100% hidden. Redstone should be 99% hidden, and there cannot be any dispensers seen, if you are using dispensers of course (not recommended). tp command is also useful, but don't use it too often, or it'll look bad. Story should be told through command blocks, with the /say command. If you have no idea how to use either, go find tutorials on youtube, or read articles on the minecraft wiki. Redstone & command block knowledge is required. Make sure to use correct grammar and spell everything right! The story should be told through command blocks. You must have a nice idea to start off with. We would prefer long, good adventure maps over long, crappy ones, or short and really good ones.Ī good adventure map must have a good storyline. If you are to make an adventure map, you must put in all your effort to make the map good. The ones that do get on the reel are ones that either got really really lucky, or ones that people put in a lot of effort. That is because they look like the creator spent almost no time on their map. What is a good adventure map? Notice how most "jail break" maps, or "escape" maps don't get onto the pop reel.
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